![]() Even better, pursuing vehicles crash and are removed from play entirely. But when the police are on her tail - especially when they’re in “pursuit,” which means a cop car is in the same tile and moving with the getaway car - driving into an obstacle still means the driver is still spending a card, but will also block the route for chasing police. So when the driver is in the clear, she usually wants to scout out clear routes to avoid burning up cards prematurely. The driver has a limited number of cards, each of which can either avoid an obstacle or deploy an ability, like hitting the gas to travel an extra tile or jamming the police band to fiddle with the placement of nearby cop cars. That might sound like a small thing, but it’s a crucial decision because hazards represent both hindrances and opportunities for the driver. Green means go, red means there’s a hazard at that intersection - a crossing train, a rising drawbridge, or even a pane of glass straight out of the chase scene in What’s Up, Doc? - and a yellow light lets the driver choose whether it behaves as either a red or a green. Speaking of road conditions, every tile reveals one of three states, represented by miniature traffic lights. But there aren’t many spaces to fill up before you’re in real trouble, so it pays to be cautious about being too cautious. But poking around in the middle of a manhunt takes its toll by increasing your “pursuit meter.” This isn’t necessarily a big deal, since any turn concluded without the police on your tail will see that meter dropping like a lead balloon. Driving cautiously, as it were, to scout out the conditions of the road. Except there’s more to it, especially once the chase heats up.įirst of all, the driver has the option of peeking at a nearby tile. Perhaps that makes the driver’s initial decisions seem slim. Every turn opens with the police adding up to three face-down tiles in the directions the driver can travel - forward, left, and right, with reverse being all but impossible given the velocity of this particular chase. If you hit the edge of the table, there’s no scooting everything over - that’s the edge of the world as far as you’re concerned, as impassable as falling two hundred meters and rolling under a giant’s couch.įrom that slight setup, the city swiftly blossoms outward. This marks it as a “real space” game, in which the contours and obstacles of your playing surface are the map itself, with the blank table acting as the possibility space beyond the boundaries of the streets you’ve already seen. You have a single tile with the getaway car on it, a few duffel bags strewn around the table, and a single patrol car a couple of inches away from the driver. The first thing you need to know is that Getaway Driver might look a little sparse at the outset. And those behaviors are codified directly into the actions both sides take on a turn by turn basis. Where the driver’s role is immediate, reactive, and largely tactical, the cops are deliberate, somewhat blundering, and entirely strategic. And this goes both for the game’s mechanisms, which we’ll talk about in a moment, and its thematic side. But the beauty of whole thing is that it’s two very different games welded almost seamlessly into a single double-decker, without becoming quite the monstrosity you might expect. One player is a driver with gas and rubber to spare, the other is a city-wide dragnet bent on catching the driver. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong.This is the part where I normally tell you what Getaway Driver is about, but if you know anything about the Best Ways to Use Cars, you already know that “fleeing the police,” “riding it like you stole it,” and “chasing robbers” are the top three entries, so I’ll assume you understand. ![]() If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. ![]() ![]() This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it.
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